Doozy UI Manager is a set of systems that make it easy for anyone to create, manage and animate modern User Interfaces in Unity​.

$ 90 / seat


Revenue or funding is less than $200K in the last 12 months

$ 270 / seat


Revenue or funding is more than $200K in the last 12 months

Tailored Solutions

We can accommodate you with tailored pricing and licensing solutions and unique features made to fit your specific needs. You may qualify if:

  • You need more than 30 Enterprise licenses
  • You are looking for a special level of support, or features built specifically for your company
  • Have other needs not accounted for in the default licensing options

Content Creators

Create amazing content and share new and interesting ways of using the many features and components Doozy UI Manager has to offer. You qualify for a free Doozy UI Manager Personal license if you:

  • Have at least 500 subscribers
  • Have been active for at least 6 months
  • Focus on game development like tutorial videos, guides, and educational content
  • Contact us via a verifiable email address

Game Jams

Want a secret weapon for your next gamejam? Doozy UI Manager will significantly to speed up your development, and as a gamejam attendee, you may qualify for a free Doozy UI Manager Personal license if:

  • The gamejam has been hosted at least once before, or is otherwise hosted by a credible pre-existing organization
  • The gamejam takes place at a physical location and is publicly accessible
  • You have the organizer contact us from an official email address prior to the gamejam; we will work with them to provide the licenses necessary

Non-Profit and Education

We support non-profits working in the game development space and game-related education, and your organization may qualify for a free Doozy UI Manager Personal license if you:

  • Are officially registered as a non-profit or educational institution
  • Work/educate within the games industry and operate from a physical location
  • Contact us via an official email address of the organization

Frequently Asked Questions

How many seats/licenses do I need?
Doozy UI Manager is sold as a per-seat license, meaning you need a license for every person working with the Unity Editor on a project that has Doozy UI Manager included. This includes artists who work within Unity, even if they do not directly interact with components or tools built with Doozy UI Manager. An exception is made for build farm servers and VMs running Doozy UI Manager, which do not require extra seats. You can read the exact details in our EULA.

What happens if I cancel my Enterprise subscription?
When subscription licenses expire, they are converted to a perpetual fallback license, if you don’t renew, you will have only the versions of Doozy UI Manager you downloaded – without an active subscription, you will cease to receive and have access to new updates and Enterprise support.

You will only be able use the versions of Doozy UI Manager that you had access to via and during your subscription; this includes older versions of addons included with your subscription.

Will I get future versions?
You will continue receiving access to download and use new updates as long as your subscription is active.

What is the difference between buying Doozy UI Manager here or on the Unity Asset Store?
First of all, you will be supporting us more directly if you buy from our store – for which we thank you! There are also direct benefits for you, such as guaranteed and easy access to the latest releases of Doozy UI Manager, and full control over your own license. Lastly, the Personal and Enterprise licenses are currently only available through our website.

Doozy UI Manager vs Doozy UI Manager PRO?
The PRO version will contain all the new systems that we will be releasing on the Unity Asset Store as separate products.

Is the source-code available for Doozy UI Manager?
Yes, Doozy UI Manager comes with full source-code access. Nothing is pre-compiled into DLL files, which means you have full control and can even manually expand the systems if you want to. It was designed with extendibility in mind.

Do you offer refunds?
Refunds are handled on a case-by-case basis. If you’ve purchased Doozy UI Manager by accident, or have found that you can’t use it, then contact us and we’ll figure something out.

How do I share licenses with my team?
You can either share the Master API Key for your entire team, or use a Product Order API Key for each team member for granular control.

What if I own a license for Doozy UI Manager from the Unity Asset Store?
We are currently working on a way to allow you get Doozy UI Manager PRO by using a Unity Asset Store invoice number.

Still have questions?

We’re happy to help! You can get in touch with us from here.

Enterprise Services

Sometimes, issues and support needs can be closely related to sensitive information about products, making it challenging or even impossible to take them up in public or semi-public venues like a Discord server or enterprise support channels that are shared between many customers. For these cases, you may purchase a private channel for your support needs on our support Discord server, visible only to your team and the Doozy support staff.

All enterprise customers are first in line for general support with access to the #enterprise-support Discord channel. This, however, only encompasses the normal scope of product support. Enterprise support tickets let you dictate our internal work priorities; when you create an enterprise ticket, we will push a specific item such as a bugfix or feature addition you require to the front of our task list, communicate closely with you to ensure that the fix or feature meets your requirements, and deliver it to you in as timely a manner as possible.

Note that the scope of enterprise support tickets, while broad, is not unlimited, and should generally be kept within the scope of what can be accomplished within ten hours or two full days of work.

We reserve the right to reject created tickets that we deem to exceed a reasonable scope, in which case your spent ticket allocation will be returned.

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