Added
- Example 07 - Progressor Control
Fixed
- ProgressorEditor null reference
- UIContainer disabling the GameObject too early
- BaseTargetComponentAnimator from updating its settings on enable
- BaseUISelectableAnimator not doing a null check for a controller on ConnectToController and DisconnectFromController
Updated
- Progressor PlayToProgress and PlayToValue functionalities to play in a more visual appealing way
- FlowGraph memory footprint by converting LINQ to code, in all update methods, to reduce GC allocations
Removed
- Progressor eased progress