Activate the current loaded Scene.
Works only if the SceneLoader has loaded a scene and its AllowSceneActivation option is set to false.
This method enables the ‘allowSceneActivation’ for the CurrentAsyncOperation that has been paused at 90%.
When loading a scene, Unity first loads the scene (load progress from 0% to 90%) and then activates it (load progress from 90% to 100%). It’s a two state process.
This method is meant to be used for after the scene has been loaded and before its activation (at 90% load progress).
public class ExampleClass : MonoBehaviour
public SceneLoader MySceneLoader;
private void Start()