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Doozy UI Manager
Doozy UI is a complete User Interface (UI) management system for Unity. It does that by manipulating native Unity components and taking full advantage of their intended usage.
This approach assures maximum compatibility with uGUI, best performance and makes the entire system behave in a predictable manner.
Also, by working only with native components, the system will be compatible with any other asset that uses uGUI correctly.
Evergrowing Documentation​
Documentation
Doozy UI Manager comes accompanied by an evergrowing documentation, under the form of a Help Desk and a Knowledge Base.
Dive into the Knowledge Base for a in-depth read about Doozy UI Manager.
You can also use the Help Desk to check out short articles about the systems, or to leave us a message if you have any questions!
Dynamic Elements
Agnostic Design
Because we understand the fact that every project (game/app) has its own requirements, Doozy UI has been designed from the ground up to function without knowing the underlying details of the system that it is working within.
Thus, it has dynamic elements that enable it to function in a variety of environments and platforms.
Efficient content management
Enhanced Functionality
Doozy UI gives you the power to enhance your User Interface through efficient content management and its event-driven architecture.
This is achieved by promoting the production, detection, consumption of, and reaction to different types of events.
Additionally, it will let you yield immediate results through effective animations.
Intuitive Design
Ease of Use
Intuitive design is one of the key factors that shaped the development of the system.
The editor user interface focuses on anticipating what the developer might need to do and ensures that the interface has elements that are easy to access, understand, and use to facilitate those actions.
More from Doozy UI
Doozy UI Manager Systems
More from Doozy UI
Doozy UI Manager Systems

Value Animator Engine
Reactor
Reactor is a Value Animator Engine created to work with Unity, that uses a simple timing engine to calculate animated values and set them on target objects. It can animate any value property like int, float, Vector2, Vector3, bool, Color and more. It currently supports Unity UI (uGUI) and editor UIElements, and it can support other systems as well due to its modular nature.
Due to its internal pooling system, Reactor leaves a small memory footprint by recycling its reactions, and it works both in the Unity editor and at runtime.
Reactor also allows the setting of custom animation FPS to optimize the number of calculations per second and save battery life on the target device. It is preconfigured to work as low as 1 FPS and can ramp up to 20, 24,30, 60, 90,120 and MAX.
Universal Messaging System
Signals
Signals is a universal messaging system specifically designed for Unity that uses data streams to send pings, data structures and/or references, which also includes an internal automated pooling system that recycles data packets after they are used.
Virtual channels named Streams handle the signal delivery by transmitting any signal (ping) or meta-signal (a signal with a data or a reference payload) to all registered listeners.
Live runtime consoles named Streams Console and Signals Console make debugging Signals easy, as they allow for real-time visualization of all the live streams created at runtime and of all the signals as they are being sent.


Visual Flow Graph Solution
Nody
Nody is a visual flow graph solution designed to create, visualize and manage UI navigation flows. Built on UIElements, the new retained mode UI framework for Unity, it uses the same infrastructure as the Unity’s ShaderGraph and VFXGraph solutions.
It provides the necessary tools (nodes) to manipulate and manage the UI flow. Extendibility is one of the core principles of the system and therefore Nody comes with an automated system to create new custom nodes with only few clicks, allowing the injection of new functionalities into the system.
By taking a visual approach in designing UI flows, complex UI structures can be managed without the need of writing code.
Visual Prefab Management System
UIMenu
The UIMenu is a visual prefab management system for Unity that allows instantiation of prefab clones or linked prefabs directly in the Unity Editor. Having been created with designers in mind, adding new elements to the menu is done with only a few clicks, without writing a single line of code.
It has a dynamic search and a custom tagging system that helps it find any registered prefab. Each menu item can show a custom preview of its prefab, by either showing a texture (icon) or a set of textures (animated icon).
UIMenu was created with UIElements, making it lightweight and fast. This system is the perfect solution to build entire UIs in a visual way as it is the closest thing to WYSIWYGÂ prefab management for Unity when it comes to UI design.

Timeline
Managing UIs since 2015

Version 1

Version 2

Version 3

Version 4
Seamless Integration
Native Design
Experience seamless integration in the Unity Editor with Doozy UI. Inspired by Unity’s native color schemes we are able to give you a pleasant visual experience regardless for your preferred theme, Light or Dark.


DoozyUI Components List
Doozy UI Components
Complementary Products for DoozyUI
DoozyUI Products

UIPacks for DoozyUI
UIPacks
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Animated Icons for DoozyUI
Animated Icons
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Animated Titles for DoozyUI
Animated Titles
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